![]() Afterwards, as a reward, the gods give you your real Writ of Fate. You eventually chase down the god of chaos and imprison him in the Tomb of a Thousand Terrors. And it would have worked, if you and Tamur hadn't gotten to talking. The forgeries were never your destiny - just what the god of chaos wanted you to do. He forged the Writs, in order to manipulate you and Tamur into a bloody war as part of his plan to usurp control of the pantheon. Tamur then joins your party to try and figure out what the heck is going on.Īs it turns out, the two prophets who gave you and Tamur the Writs of Fate were both the god of chaos in disguise. ![]() You explain that you have a Writ of Fate that says you're going to defeat him, and everyone is very confused - since a Writ of Fate is infallible, the idea that two of them could contradict is impossible. He has seen it - a prophet gave him a Writ of Fate telling him so! After a bit of a skirmish, he tells you that it's impossible for you to stop him, for it is his destiny to conquer all the nations of the world. So you set out on your quest, doing what your destiny tells you.įinally, you come face to face with Tamur Leng. ![]() The Writ says that they are to unite the nations and slay Tamur Leng, a warlord who is conquering everything in his path. I'll reiterate my Might & Magic IX example from earlier.Īt the start of the game, the PC party gets a Writ of Fate from a prophet - an unmistakable message from the gods that explains your destiny.
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